PERCEIVESTUDIO
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INITIALIZING CORE
Optimal experience on desktop
Landscape orientation recommended
PREPARING 0%
Optimal experience on desktop
Landscape orientation recommended

Engineered to

Feel Impossible.

Three.js. WebGPU. WebXR. Custom shaders. We write the code that makes reviewers ask "how did they do that?"

< 0msinteraction latency across all products

Worlds We Build.

Worlds You Inhabit.

From zero-gravity product showcases to neural-architecture training environments — we build what doesn't yet exist.

0+immersive environments shipped

Augmented.

Not Simulated.

We architect augmented reality layers that exist in the real world — anchored, persistent, and indistinguishable from reality.

+0AR deployments in production
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WebXR · Three.js · Spatial UI · AR Anchors · VR Environments · Motion Design · Design Systems · WebGPU · Shader Art · React Three Fiber · WebXR · Three.js · Spatial UI · AR Anchors · VR Environments · Motion Design · Design Systems · WebGPU · Shader Art · React Three Fiber · WebXR · Three.js · Spatial UI · AR Anchors · VR Environments · Motion Design · Design Systems · WebGPU · Shader Art · React Three Fiber · WebXR · Three.js · Spatial UI · AR Anchors · VR Environments · Motion Design · Design Systems · WebGPU · Shader Art · React Three Fiber ·

Three crafts.
One studio.

We don't offer services. We obsess over three distinct disciplines and refuse to dilute any of them.

Immersive Engineering

Pixel-perfect delivery of the impossible. We write custom shaders, real-time physics, and spatial audio systems that make browsers feel like game engines.

< 40ms latency on all shipped products

Spatial Computing

We build persistent augmented layers and full virtual worlds. From markerless AR product try-ons to VR training simulations that replace $40,000 physical setups.

180+ spatial experiences deployed

Interface Architecture

We design interfaces the way architects design buildings — with structural integrity, material honesty, and an obsession with how people move through them.

14 design systems, 0 abandoned

What shipped.

A slice of what we've built.
The rest is under NDA.

01
+40%

Halo AR

Spatial Product Configurator

Real-time AR product placement and SKU switching for a luxury furniture brand. 40% lift in purchase confidence, zero app install required.

WebXR3D RenderingReal-time SyncZero Install
02
8K

VectorLIVE ↗

Premium Hardware Explorer

Precision-engineered interactive 3D virtual reality hardware visualizer. Scroll to explore the layered architecture—optics, custom silicon, and comfort.

WebGL / Three.jsScroll-ScrubbingExploded ViewNext.js
03
4M

Meridian

1,200-Component Enterprise System

Built for a fintech platform serving 4M users. Multi-brand theming, WCAG 2.2 AA, and zero-dependency component library.

Design TokensMulti-brandWCAG 2.2 AAZero Deps
04
10M

Quantum

WebGPU Particle Simulation

Custom WebGPU compute shader running 10M particles in real time as an interactive brand experience. 60fps on mid-range hardware.

WebGPUCompute Shaders60fpsBrand Experience

The honest answers.

No. Markerless AR runs on any modern smartphone — no dedicated hardware, no app store download, no setup ritual. It just works.

A focused VR training environment: 8 – 14 weeks. A multi-scene immersive brand world: 16 – 24 weeks. We don't rush work that needs to be lived in.

Yes. We target 60fps on hardware from 2021 onward. If it can't run well on a mid-range device, we redesign it — not the device requirements.

Component libraries are furniture catalogues. Design systems are building codes. Ours include decision logs, token governance, and upgrade paths — not just a Figma file.

Only as part of a larger engagement. We don't make logos. We make systems that carry a visual identity across every medium — including ones that don't exist yet.

Fill in the brief below. We respond within 48 hours with either a qualified "yes, let's talk" or an honest "we're not the right fit" — no sales call theatre.